Spell Guides10 min readAll Stages

Wizard Alchemy Potion Tier List

This Wizard Alchemy potion tier list ranks all 26 brewable spells from S to D. Each entry tells you what the spell is good for, when it falls off, and whether it deserves your refinement materials. If you only need one answer: refine Frost Thorns once you can hold 80 Magic, and keep Tornado equipped while you grind toward it.

Quick answer

The S tier shortlist

Three spells lead the S tier and the choice between them depends on your current Magic stack and which materials you farm. Night Wraith at 129 Magic has the highest damage ceiling but takes the longest to refine. Frost Thorns at 80 Magic is the easiest S tier to actually reach and the cooldown fits normal farming. Dragon Breath at 99 Magic is the balanced option for Fire builds. Pick one and spend every brew on refining it.

Frost Thorns Potion icon

80 Magic

Frost Thorns

Dragon Breath Potion icon

99 Magic

Dragon Breath

Night Wraith Potion icon

129 Magic

Night Wraith

Rarity is not the same as tier

A Legendary potion is not automatically S tier. Rarity is what the recipe asks for; tier is how the spell performs once enemies become tankier and farming speed starts mattering. Two examples make this clear. Solar Flare is Legendary and S tier, but it asks for a 200 Magic stack plus a potion quest. Frost Thorns is Rare and also S tier, with an 80 Magic threshold that almost any mid-game build can reach.

Wizard Alchemy starting town with an Ice Spike Potion name floating above the player character

The four things that actually decide tier are the same across every spell below. Cooldown tempo determines how often you can cast. Refinement value determines how much damage you gain by committing repeated brews to the same spell. Range and area determine whether the spell handles groups or only single targets. Magic threshold determines whether the recipe is realistic for your current materials. Every ranking in this guide weights those four factors instead of going by rarity alone.

D tier - weakest spells in the brewing pool

5 spells

D tier is the 5 weakest brewable spells. They work early because starter enemies are forgiving, but they stop keeping up once mid-game content starts. None of them are worth refining. Use them while you brew toward stronger options, then move on.

Wizard Alchemy backpack panel with the D tier banner showing Ice Turtle, Earth Shield, Wind Blade, Ice Spike and Rock Blast above a Fire Arrow Potion
Ice Turtle Potion icon

Ice Turtle Potion

D Tier52 Magic

Defensive spell that trades damage for survivability. Helpful in early dungeons where you take a lot of hits, but the meta rewards killing enemies quickly, so passive defense slows your farming down. Skip refinement and switch out once you reach 70 Magic.

Earth Shield Potion icon

Earth Shield Potion

D Tier48 Magic

Same idea as Ice Turtle but Earth-based. Defensive utility only, no offensive pressure. Stronger attacking spells already keep you safe by ending fights faster, which makes Earth Shield redundant after the early levels.

Wind Blade Potion icon

Wind Blade Potion

D Tier6 Magic

The first spell you can brew in the current data. Useful for learning the brewing system, not useful for anything else. Damage is too low to scale into mid-game farming, and refining it wastes materials that should go into Tornado.

Ice Spike Potion icon

Ice Spike Potion

D Tier10 Magic

Low Magic Ice spell that most players brew accidentally in their first hour. The damage is acceptable early, but the cast flow feels slow once enemies start moving faster. Replace it the moment you can brew Fire Arrow or Tornado.

Rock Blast Potion icon

Rock Blast Potion

D Tier8 Magic

The slowest scaling spell in the pool. Lacks both speed and reliable damage, which makes it the worst pick once enemies become tankier. Brew it once to learn the threshold, then never again.

C tier - early to mid progression

5 spells

C tier spells carry you through quest progression and the early dungeon loop. They are noticeably better than D tier but lose value once Tornado or Frost Thorns becomes reachable. Use them as your current equipped spell while you grind, do not invest refinement into any of them.

Wizard Alchemy field scene with the C tier banner naming Earth Spike, Fire Arrow and Lithe while a player picks up Blueberry on the Bully of the Forest I quest
Earth Spike Potion icon

Earth Spike Potion

C Tier77 Magic

A 77 Magic Earth spell that fills the gap while you push toward the 80 Magic threshold for Frost Thorns. Easy to use, limited range, and noticeably slower than Tornado. Use it as a placeholder, not a refinement target.

Fire Arrow Potion icon

Fire Arrow Potion

C Tier45 Magic

A 45 Magic Fire spell with a slightly faster cast than Earth Spike. Works well during quest progression but needs setup to perform reliably in mid-game farming. Brew copies while you grind, switch out once Tornado is available.

Lithe Potion icon

Lithe Potion

C Tier40 Magic

A 40 Magic mobility spell with no damage. The movement bonus genuinely helps in early field encounters, so keep one in your inventory even after the rest of C tier is gone. Do not refine it - the value is in the utility, not the scaling.

Thunder Strike Potion icon

Thunder Strike Potion

C Tier30 Magic

The first New Mainland Thunder spell at 30 Magic. Same role as Fire Arrow but for the New Mainland pool. Useful while you map the New Mainland material route, not a long-term keeper.

Wood Splinter Potion icon

Wood Splinter Potion

C Tier40 Magic

A 40 Magic New Mainland Common that sits next to Lithe on the threshold map. Fills a slot while you work toward 60 Magic for Twisting, no other use.

B tier - solid but not optimal

4 spells

B tier spells are usable across most of the game. They have real damage and real value, but they all lose ground to the A and S tier picks once farming speed becomes the deciding factor. Treat them as secondary slot options or transitional brews, not as refinement targets.

Lotus Bloom Potion icon

Lotus Bloom Potion

B Tier100 Magic

A 100 Magic high-damage spell with a slow animation and a long cooldown. The damage per cast is high, but Tornado and Frost Thorns clear more enemies per minute because they cycle faster. Useful as a secondary slot for single-target fights.

Meteorite Potion icon

Meteorite Potion

B Tier74 Magic

A 74 Magic burst spell that hits hard in short windows. The cooldown limits its use in fast farming loops, so it works best as a boss-window option rather than a main spell. Refine only if you specifically need burst damage.

Twisting Potion icon

Twisting Potion

B Tier60 Magic

A 60 Magic New Mainland Uncommon that bridges between the early New Mainland spells and the 80 Magic Twin Currents. Useful as a checkpoint, not as a long-term spell.

Twin Currents Potion icon

Twin Currents Potion

B Tier80 Magic

An 80 Magic New Mainland Uncommon at the same threshold as Frost Thorns. Functional for New Mainland builds, but Frost Thorns is a stronger pick at the same Magic cost.

A tier - reliable upgrades for mid to late game

5 spells

A tier is where your equipped spell stops being a bottleneck. These five are strong enough to clear current content and cheap enough to brew while you save materials for the S tier refine. Tornado is the most universally useful pick in this bracket and the spell most players should be running until they reach 80 Magic.

Wizard Alchemy combat mid-fight against a Knife Goblin during The Bully of the Forest II quest with the A tier banner naming Radiant Sword and Tornado
Tornado Potion icon

Tornado Potion

A Tier70 Magic

A 70 Magic farming spell with a short cooldown and good area coverage. Strong enough for early Sea of Oblivion mobs and pack clears. The default A tier pick - keep it equipped until your Magic stack reaches 80 for Frost Thorns.

Radiant Sword Potion icon

Radiant Sword Potion

A Tier105 Magic

A 105 Magic Light spell that balances damage and usability. Reliable in both farming and progression once your Magic stack is stable and you can source Light Shards. Strong choice for late-game builds that have not yet committed to an S tier refine.

Wood Thorn Potion icon

Wood Thorn Potion

A Tier105 Magic

A 105 Magic New Mainland Rare at the same threshold as Radiant Sword. Best pick if your material route favours New Mainland drops; otherwise Radiant Sword is the easier choice.

Thunder Ball Potion icon

Thunder Ball Potion

A Tier112 Magic

A 112 Magic New Mainland Thunder spell. Becomes relevant once you can hold the 112 threshold with a stable New Mainland farm loop. Solid mid-A pick.

Bolide Potion icon

Bolide Potion

A Tier128 Magic

A 128 Magic New Mainland Fire spell with Fiendish Demon compatibility. The cleanest A tier pick for Fire builds and a natural bridge into the New Mainland S tier spells.

S tier - the meta picks

7 spells

S tier is where the spell choice actively shapes how fast you clear content. The three original-pool picks (Night Wraith, Frost Thorns, Dragon Breath) are the standard refinement targets. The four New Mainland additions are the long-term endgame chase once your Sea of Oblivion farming loop is stable. The refinement curve matters more than which S tier you pick - committing repeated copies to one spell outperforms spreading the same materials across multiple targets.

Wizard Alchemy cauldron stirring stage with the S tier banner showing Night Wraith, Frost Thorns and Dragon Breath while a Rare Potion brew is active
Night Wraith Potion icon

Night Wraith Potion

S Tier129 Magic

A 129 Magic Dark spell with the highest damage ceiling in the original pool. Properly refined, it deletes high-value targets and speeds up late-game farming significantly. The trade-off is the long refinement grind and the chance of failed stirs at high Magic thresholds.

Frost Thorns Potion icon

Frost Thorns Potion

S Tier80 Magic

An 80 Magic Ice spell and the easiest S tier to actually reach. Damage, cooldown and range all line up with normal farming routes, which makes it the smartest refinement target for most accounts. The default recommendation if Night Wraith feels out of reach.

Dragon Breath Potion icon

Dragon Breath Potion

S Tier99 Magic

A 99 Magic Fire spell with strong damage and consistent usability. Fits farming, progression and boss windows equally well, which makes it the all-rounder choice for builds that want one spell to handle everything.

Thunder Revenge Potion icon

Thunder Revenge Potion

S Tier150 Magic

A 150 Magic Epic New Mainland Thunder spell. Most players keep it as a strong fallback while working toward Solar Flare on the New Mainland endgame route.

Incendines Potion icon

Incendines Potion

S Tier160 Magic

A 160 Magic Epic New Mainland Fire spell with Fiendish Demon compatibility. The Fire-build commitment once your Sea of Oblivion route is stable.

Molten Core Potion icon

Molten Core Potion

S Tier180 Magic

A 180 Magic Legendary New Mainland Fire spell. One of the highest Magic thresholds in the brewing pool and a late-route target for Fire-focused builds.

Solar Flare Potion icon

Solar Flare Potion

S Tier200 Magic

A 200 Magic Legendary spell with an additional potion-quest requirement. The long-term endgame target covered in the strongest spell route guide. Worth chasing only after Frost Thorns or Night Wraith has already done the heavy lifting.

Why the meta looks like this

Consistency beats raw damage over a long session

The pattern across this tier list is straightforward. Spells that maintain steady pressure rank higher than spells that hit hard once and then sit on cooldown. In most farming scenarios, a smoother spell rotation beats a single large burst because total damage over time matters more than individual cast size.

The same logic explains why defensive spells fall to D tier and why refinement matters more than rarity. Survivability is an output of clear speed, not an input - if your equipped spell kills enemies fast enough, you take fewer hits anyway. And refinement compounds damage on the spell you actually use, while rarity only describes the recipe you brewed.

What to refine next

Pick one refinement target based on your current Magic stack

The available data supports same-type potion refinement as a way to improve strength, while the exact copy formula remains unlisted. Spreading copies across multiple spells slows progression, so pick one target that matches your current Magic stack and commit until it lands.

  1. 01If your Magic stack is below 70: brew toward Tornado and stop refining lower spells.
  2. 02If you can hold 70 Magic: refine Tornado while you grind for Ice materials.
  3. 03If you can hold 80 Magic with Ice materials: switch every brew to Frost Thorns.
  4. 04If you sustain 99 Magic with Fire materials: refine Dragon Breath instead of Frost Thorns.
  5. 05If you sustain 129 Magic and accept failed stirs: start refining Night Wraith for the highest ceiling.
  6. 06Clear D tier brews out of storage by feeding them into any refinement - inventory slots are worth more than the spells.

Full Wizard Alchemy potion tier list at a glance

Compressed reference for every brewable spell with its Magic threshold. For full recipes, material drops and refinement data, the potion wiki is the source of truth.

TierPotions (Magic threshold)
SMetaFrost Thorns (80), Dragon Breath (99), Night Wraith (129), Thunder Revenge (150), Incendines (160), Molten Core (180), Solar Flare (200)
AVery GoodTornado (70), Radiant Sword (105), Wood Thorn (105), Thunder Ball (112), Bolide (128)
BDecentTwisting (60), Meteorite (74), Twin Currents (80), Lotus Bloom (100)
CSituationalThunder Strike (30), Lithe (40), Wood Splinter (40), Fire Arrow (45), Earth Spike (77)
DSkipWind Blade (6), Rock Blast (8), Ice Spike (10), Earth Shield (48), Ice Turtle (52)

FAQ

Potion tier list FAQ

Common questions on refinement, brewing failures and which potion to commit to.

Which potion should I refine first?+

Refine the highest-tier spell you can reliably brew. If your Magic stack is under 80, refine Tornado. If you can hold 80 Magic with Ice materials, switch to Frost Thorns. If you sustain 99 Magic with Fire, Dragon Breath is the all-rounder. Night Wraith is only the right choice if you can stay at 129 Magic and accept failed stirs along the way.

Why did my Legendary recipe brew a Rare Potion?+

Brewing reads the total Magic of your materials, not the rarity. If you overshoot the threshold for the spell you want, the chance shifts to the neighbouring potion. The stirring minigame can also drop the result down if your stir goes badly. Refine the lower-rarity result anyway because copies still count toward your refinement track.

Is Lithe worth keeping?+

Keep one for the mobility. It does not deal damage and it is not worth refining, but the movement helps in early field encounters. Brew once, leave it in your inventory, do not feed Furnace Cores into it.

Why is Lotus Bloom only B tier when the damage is high?+

Damage per cast is not the same as damage per minute. Lotus Bloom has a slow animation and a long cooldown, so Tornado and Frost Thorns clear more enemies in the same time window. Lotus Bloom works as a secondary slot, not as the spell you commit refinement to.

Should I refine Ice Turtle or Earth Shield for survival?+

No. Defensive potions look helpful early but the game scales around farming speed. A stronger attacking potion keeps you safer by ending fights faster. Skip refinement on both and move to Tornado or Frost Thorns as soon as your Magic stack allows.

How many copies do I need to refine a potion to SSS?+

Keep refining copies of the same potion instead of splitting materials across several spells. The available data confirms same-type refining improves potion strength, while the exact copy formula is still a research gap.

Where to go next

This tier list covers ranking decisions. The wiki and route guides cover the data and the step-by-step progression.