Wand upgrade rolls

Wizard Alchemy Enchantments

Wizard Alchemy Enchantments are New Mainland wand rolls bought with Enchanted Stones. Each roll can land a combat, movement, brewing or elemental bonus from tier I to tier V. Use this Wizard Alchemy Enchantments guide to compare every stat, choose a build direction and avoid wasting rerolls on bonuses your route does not use.

Wizard Alchemy enchantments table

Enchantment route

How Wizard Alchemy Enchantments work

Wizard Alchemy Enchantments use Enchanted Stones to roll a wand bonus at the New Mainland enchanting table. The table matters because one wand roll can support brewing, movement, general damage or a specific element route.

Each Wizard Alchemy Enchantment has tier I, tier II, tier III, tier IV and tier V values. Tier V is the strongest end of the table, so players who already have a good route can keep rerolling until the bonus fits their build better.

The best Wizard Alchemy Enchantments depend on what you are doing next. Luck fits brewing plans, Swift helps movement, Magic helps broad combat, and element rolls work best when they match the spell type you already use.

Quick picks

Best Wizard Alchemy Enchantments to keep

Luck

Keep it when your next goal is stronger potion brewing.

Swift

Keep it when New Mainland movement still feels slow.

Magic

Keep it for broad combat value across most builds.

Element rolls

Keep Fire, Thunder, Dark, Light, Water or Ice when it matches your spell route.

All Wizard Alchemy Enchantments tiers

EnchantmentStatTier ITier IITier IIITier IVTier V
LuckBrewingAlchemy Luck Boost10%20%30%40%50%
SwiftMovementMovement Speed Bonus5%10%15%20%25%
FatalCombatCritical Damage5%10%15%20%25%
Critical HitCombatCrit Rate5%10%15%20%25%
Blazing FireElementFire Damage Boost8%16%24%32%40%
ThunderElementThunder Damage Boost4%8%12%16%20%
ShadowElementDark Damage Boost4%8%12%16%20%
Holy LightElementLight Damage Boost4%8%12%16%20%
TidesElementWater Damage Boost4%8%12%16%20%
IceElementIce Damage Boost4%8%12%16%20%
MagicCombatAttack Boost2%4%6%8%10%
Staying CalmUtilityCooling Shrinkage10%20%30%40%50%

Build paths

Wizard Alchemy Enchantments by build

Brewing and movement

Luck helps potion planning, Swift helps route movement, and Staying Calm belongs to the utility side of Wizard Alchemy Enchantments.

LuckSwiftStaying Calm

General combat

Fatal, Critical Hit and Magic are Wizard Alchemy Enchantments for players who want broader damage value across multiple fights.

FatalCritical HitMagic

Element routes

Element Wizard Alchemy Enchantments work best when the bonus matches the spell route you already plan to use.

Blazing FireThunderShadowHoly LightTidesIce

How to roll

Equip a wand, interact with the New Mainland enchanting table and spend one Enchanted Stone for each roll.

Best early targets

Luck helps brewing, Swift helps movement, and Magic gives a general attack boost for most builds.

Element rolls

Fire, Thunder, Dark, Light, Water and Ice rolls are strongest when they match the spell route you already use.

New Mainland overview

Use the main Wizard Alchemy New Mainland guide to connect enchantments with brooms, materials and potions.

Brooms

Unlock the New Mainland route before spending too many Enchanted Stones on wand rolls.

New potions

Match Wizard Alchemy Enchantments with the potion route and element bonuses you plan to use.

Wizard Alchemy Enchantments FAQ