Wizard Alchemy Potions

Every Wizard Alchemy Potion and the combined material Magic value required to brew it, from starter spells to the New Mainland potion pool. Use this page to compare Magic thresholds, guide tiers and practical spell route notes before spending your strongest materials.

Potion gallery

All Wizard Alchemy potions

Wind Blade Potion icon in Wizard Alchemy

Wind Blade Potion

D Tier6 Magic

Early

Your first real spell target. Wind Blade is cheap to brew, easy to refine early, and mostly there to help you get moving before better farming spells open up.

Rock Blast Potion icon in Wizard Alchemy

Rock Blast Potion

D Tier8 Magic

Early

A simple starter option when your materials are still weak. Rock Blast is fine for learning the Magic threshold system, then gets replaced once stronger damage spells are reachable.

Ice Spike Potion icon in Wizard Alchemy

Ice Spike Potion

D Tier10 Magic

Early

An easy early Ice spell. Ice Spike is useful while you are testing early recipes, but it is more of a stepping stone than a spell to invest in long term.

Thunder Strike Potion icon in Wizard Alchemy

Thunder Strike Potion

C Tier30 Magic

Mid

The first New Mainland Thunder spell target. Thunder Strike opens the New Mainland potion ladder at 30 Magic before the heavier orc and lava-route spells.

Lithe Potion icon in Wizard Alchemy

Lithe Potion

C Tier40 Magic

Mid

A movement pick for players who want easier kiting. Lithe can make fights feel smoother, but it will not carry farming once damage starts mattering more.

Wood Splinter Potion icon in Wizard Alchemy

Wood Splinter Potion

C Tier40 Magic

Mid

A Common New Mainland wood spell at 40 Magic. Wood Splinter sits at the same threshold as Lithe but belongs to the New Mainland potion pool.

Fire Arrow Potion icon in Wizard Alchemy

Fire Arrow Potion

C Tier45 Magic

Mid

A straightforward midgame Fire spell. Fire Arrow is worth using while you climb toward stronger Magic totals, then usually gives way to harder-hitting options.

Earth Shield Potion icon in Wizard Alchemy

Earth Shield Potion

D Tier48 Magic

Mid

A defensive Earth option that helps early, then feels limited by range. Keep it only while your material pool cannot support cleaner farming spells.

Ice Turtle Potion icon in Wizard Alchemy

Ice Turtle Potion

D Tier52 Magic

Mid

A survival-flavored Ice spell with an awkward tradeoff. Ice Turtle can help in a pinch, but most players move on once farming speed becomes the priority.

Twisting Potion icon in Wizard Alchemy

Twisting Potion

B Tier60 Magic

High

An Uncommon New Mainland spell at 60 Magic. Twisting bridges the lower New Mainland recipes and the stronger 80-plus Magic targets.

Tornado Potion icon in Wizard Alchemy

Tornado Potion

A Tier70 Magic

High

One of the first spells that really feels good for farming. Tornado earns its spot because the cooldown is short enough to keep fights moving.

Meteorite Potion icon in Wizard Alchemy

Meteorite Potion

B Tier74 Magic

High

A bigger hit than many midgame spells, with a cooldown that keeps it from feeling as smooth. Meteorite is good, but it can feel slower than Tornado in repeat farming.

Earth Spike Potion icon in Wizard Alchemy

Earth Spike Potion

C Tier77 Magic

High

A usable Earth spell when it is the best threshold you can reach. Earth Spike works as filler, though it is rarely the potion you chase first.

Frost Thorns Potion icon in Wizard Alchemy

Frost Thorns Potion

S Tier80 Magic

High

A top farming target and one of the cleanest spells to build around. Frost Thorns is worth chasing because the damage, cooldown, and range all line up well.

Twin Currents Potion icon in Wizard Alchemy

Twin Currents Potion

B Tier80 Magic

High

An Uncommon New Mainland water-themed spell at 80 Magic. Twin Currents sits beside Frost Thorns in threshold planning but belongs to the New Mainland set.

Dragon Breath Potion icon in Wizard Alchemy

Dragon Breath Potion

S Tier99 Magic

End

A late-game Fire spell with serious damage. Dragon Breath is worth the material grind if you can reach the threshold and are ready to refine one strong spell.

Lotus Bloom Potion icon in Wizard Alchemy

Lotus Bloom Potion

B Tier100 Magic

End

A high-Magic spell that looks tempting but plays less smoothly than the top picks. Lotus Bloom can work, but the animation and cooldown make it lower priority.

Radiant Sword Potion icon in Wizard Alchemy

Radiant Sword Potion

A Tier105 Magic

End

A strong late-game Light spell with good burst value. Radiant Sword is worth considering once you can reliably hit the 105 Magic breakpoint.

Wood Thorn Potion icon in Wizard Alchemy

Wood Thorn Potion

A Tier105 Magic

End

A Rare New Mainland spell at 105 Magic. Wood Thorn is one of the first New Mainland recipes that asks for a serious material route.

Thunder Ball Potion icon in Wizard Alchemy

Thunder Ball Potion

A Tier112 Magic

End

A Rare New Mainland Thunder spell at 112 Magic. Thunder Ball becomes relevant once New Mainland materials push your total beyond older endgame thresholds.

Bolide Potion icon in Wizard Alchemy

Bolide Potion

A Tier128 Magic

End

A Rare New Mainland Fire spell at 128 Magic. Bolide is listed with Fiendish Demon compatibility, making it a natural fire-build target.

Night Wraith Potion icon in Wizard Alchemy

Night Wraith Potion

S Tier129 Magic

End

The endgame chase spell. Night Wraith has the highest ceiling in the current data, but the Magic requirement and refinement grind make it a serious commitment.

Thunder Revenge Potion icon in Wizard Alchemy

Thunder Revenge Potion

S Tier150 Magic

End

An Epic New Mainland Thunder spell at 150 Magic. Thunder Revenge is one of the clearer late New Mainland chase spells.

Incendines Potion icon in Wizard Alchemy

Incendines Potion

S Tier160 Magic

End

An Epic New Mainland Fire spell at 160 Magic. Incendines is listed with Fiendish Demon compatibility and fits fire-focused New Mainland builds.

Molten Core Potion icon in Wizard Alchemy

Molten Core Potion

S Tier180 Magic

End

A Legendary New Mainland Fire spell at 180 Magic. Molten Core is one of the highest New Mainland potion thresholds and is listed with Fiendish Demon compatibility.

Solar Flare Potion icon in Wizard Alchemy

Solar Flare Potion

S Tier200 Magic

End

A Legendary New Mainland spell listed at 200 Magic with an additional potion quest requirement. Solar Flare should be treated as a late New Mainland unlock.

New Mainland

New Mainland Potions

New Mainland guide

New Mainland adds 11 potion entries for players pushing past the early spell pool. Use the Magic thresholds to plan when Thunder Strike, Wood Thorn, Thunder Revenge, Molten Core and Solar Flare become realistic brewing targets.

Twin Currents Potion New Mainland potion icon

Twin Currents Potion

80 Magic

Wood Thorn Potion New Mainland potion icon

Wood Thorn Potion

105 Magic

Thunder Ball Potion New Mainland potion icon

Thunder Ball Potion

112 Magic

Bolide Potion New Mainland potion icon

Bolide Potion

128 Magic

Thunder Revenge Potion New Mainland potion icon

Thunder Revenge Potion

150 Magic

Incendines Potion New Mainland potion icon

Incendines Potion

160 Magic

Molten Core Potion New Mainland potion icon

Molten Core Potion

180 Magic

Solar Flare Potion New Mainland potion icon

Solar Flare Potion

200 Magic

26 potions
Effect / Ranking
Wind Blade Potion spell icon in Wizard AlchemyWind Blade PotionD6Starter spell that is easy to refine for early farming.
Rock Blast Potion spell icon in Wizard AlchemyRock Blast PotionD8Starter spell that is easy to refine for early farming.
Ice Spike Potion spell icon in Wizard AlchemyIce Spike PotionD10Starter spell that is easy to refine for early farming.
Thunder Strike Potion spell icon in Wizard AlchemyThunder Strike PotionC30New Mainland starter spell for the New Mainland brewing pool.
Lithe Potion spell icon in Wizard AlchemyLithe PotionC40Movement support spell that helps kiting, but it is less valuable once damage builds improve.
Wood Splinter Potion spell icon in Wizard AlchemyWood Splinter PotionC40Early New Mainland spell threshold for players entering New Mainland brewing.
Fire Arrow Potion spell icon in Wizard AlchemyFire Arrow PotionC45Useful for early farming, then usually replaced by stronger damage spells.
Earth Shield Potion spell icon in Wizard AlchemyEarth Shield PotionD48Decent early farming utility, limited by low range.
Ice Turtle Potion spell icon in Wizard AlchemyIce Turtle PotionD52Early farming utility that falls off because trading HP is inefficient.
Twisting Potion spell icon in Wizard AlchemyTwisting PotionB60Mid New Mainland spell target before Twin Currents and Wood Thorn.
Tornado Potion spell icon in Wizard AlchemyTornado PotionA70Strong farming option because of its short cooldown, especially paired with Frost Thorns.
Meteorite Potion spell icon in Wizard AlchemyMeteorite PotionB74Good midgame farming spell with damage above Tornado, limited by cooldown.
Earth Spike Potion spell icon in Wizard AlchemyEarth Spike PotionC77Usable as a beginner or midgame secondary, held back by cooldown.
Frost Thorns Potion spell icon in Wizard AlchemyFrost Thorns PotionS80Top farming spell in Destructoid's tier list, valued for damage, low cooldown and range.
Twin Currents Potion spell icon in Wizard AlchemyTwin Currents PotionB80New Mainland 80-Magic spell for players farming early New Mainland drops.
Dragon Breath Potion spell icon in Wizard AlchemyDragon Breath PotionS99S-tier damage option with short cooldown, harder to grind and refine than Frost Thorns.
Lotus Bloom Potion spell icon in Wizard AlchemyLotus Bloom PotionB100High-end damage spell with awkward animation and cooldown compared with the top farming picks.
Radiant Sword Potion spell icon in Wizard AlchemyRadiant Sword PotionA105High-damage late-game spell with strong burst value.
Wood Thorn Potion spell icon in Wizard AlchemyWood Thorn PotionA105High New Mainland threshold that overlaps the old Radiant Sword breakpoint.
Thunder Ball Potion spell icon in Wizard AlchemyThunder Ball PotionA112New Mainland Thunder target for higher Magic material routes.
Bolide Potion spell icon in Wizard AlchemyBolide PotionA128New Mainland Fire target with listed Fiendish Demon compatibility.
Night Wraith Potion spell icon in Wizard AlchemyNight Wraith PotionS129Technically the highest-damage spell in Destructoid's current tier list, with heavy refinement grind.
Thunder Revenge Potion spell icon in Wizard AlchemyThunder Revenge PotionS150Late New Mainland Thunder spell for high-Magic material stacks.
Incendines Potion spell icon in Wizard AlchemyIncendines PotionS160New Mainland Fire spell target for Fiendish Demon builds.
Molten Core Potion spell icon in Wizard AlchemyMolten Core PotionS180Legendary New Mainland Fire spell and one of the strongest New Mainland thresholds.
Solar Flare Potion spell icon in Wizard AlchemySolar Flare PotionBESTS200Highest listed New Mainland potion threshold and tied to a potion quest requirement.

How Wizard Alchemy potion Magic works

Wizard Alchemy potion brewing is driven by the total Magic value of the materials you put into the Alchemy Table. The current range starts at Wind Blade Potion with 6 Magic and reaches Solar Flare Potion with 200Magic.

Use the table as a threshold planner. If your materials cannot reach the next Magic breakpoint, farm stronger drops first. If you can already hit the breakpoint, use the guide tier and ranking note to decide whether the potion is worth refining.

Best potion targets

Frost Thorns Potion

80 Magic

Top farming spell in Destructoid's tier list, valued for damage, low cooldown and range.

Dragon Breath Potion

99 Magic

S-tier damage option with short cooldown, harder to grind and refine than Frost Thorns.

Night Wraith Potion

129 Magic

Top S-tier late-game spell with a heavy material grind.

Thunder Revenge Potion

150 Magic

Late New Mainland Thunder spell for high-Magic material stacks.

Incendines Potion

160 Magic

New Mainland Fire spell target for Fiendish Demon builds.

Molten Core Potion

180 Magic

Legendary New Mainland Fire spell and one of the strongest New Mainland thresholds.

Solar Flare Potion

200 Magic

Highest listed New Mainland potion threshold and tied to a potion quest requirement.

Potion progression route

Early brewing

Start with the low Magic potions at 6, 8 and 10 Magic. They are easy to reach with basic materials and help you learn the brewing threshold system.

Midgame farming

The 40 to 80 Magic range contains 11 current potions, including useful farming spells such as Tornado and Frost Thorns.

Endgame spells

Dragon Breath, Lotus Bloom, Radiant Sword and Night Wraith require high Magic totals, so Furnace Core and other stronger materials matter more at this stage.

Brewing mechanics deep dive

Three brewing rules decide most of your damage scaling, but the game does not surface them in any tooltip.

Refinement

60 copies to reach SSS

The refinement path is Normal to S, then four S-grade potions for one SS, then five SS-grade potions for one SSS. A fully guaranteed SSS brew takes 60 total copies of the same potion.

Bloxinsider advice: pick one solid potion to refine first rather than spreading yourself thin across multiple spells.

Element Shards

0 Magic, +50% element chance

Ice Shard, Fire Shard and Earth Shard contribute zero Magic score but boost your chances of landing a spell of that element by 50%.

Only use one Elemental Shard per brew. Using more does nothing extra and wastes a material slot.

Pitfalls

Overshooting into the next tier

If your total Magic overshoots into the range of the next potion in line, your chances of getting the one you want actually drop. Aim at the exact threshold rather than padding the total.

Cooldown matters too: Tornado outperforms Lotus Bloom and Meteorite in most farming scenarios simply because of its cooldown.

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