Elemental Shards (Light, Earth, Wind, Ice, Fire, Dark)
Chests
Elemental Shards do not add Magic Power, but they matter when you are aiming for a matching element potion. Save them for brews where the element actually matters.
Every Wizard Alchemy Material used in potion brewing, with its Magic Power and where it drops. New Mainland adds materials such as Golem Core and Lava Behemoth Remains. Use this table to connect material farming with the potion Magic thresholds you want to reach.
Material gallery
Chests
Elemental Shards do not add Magic Power, but they matter when you are aiming for a matching element potion. Save them for brews where the element actually matters.

Blueberry Bush
A basic early material for low Magic brews. Blueberry only adds 3 Magic Power, so it is mostly useful before stronger drops start carrying your recipes.

Mushroom Cluster
A low-Magic gathering material from Mushroom Cluster and Chests. Withered Mushroom helps early thresholds, then becomes filler once combat drops enter your route.

Bird Nest
A small step above the first gathering materials. Seagull Egg gives 5 Magic Power and works best while you are still building toward early potion thresholds.

Fern
A low-Magic New Mainland gathering material. Fern is the first New Mainland ingredient to track before the stronger orc and lava drops take over.

Sulfur Rocks
A volcanic New Mainland material from Sulfur Rocks and chests. Sulphur Lumps are a map-node pickup before higher Magic combat drops become consistent.

Pickaxe Dwarf
A useful early-to-mid Dwarf material. Dwarf Emblem is worth farming when basic gathering items no longer give enough Magic for your next brew.

Volcano Rocks
A New Mainland map material with 12 Magic Power. Volcanic Rock is useful while checking lava-side pickups and chests.

Pickaxe Dwarf
A compact Dwarf drop with 13 Magic Power. Golden Tooth sits close to Dwarf Emblem, so both fit naturally into early-to-mid brewing routes.

Knife Goblin
A strong early Goblin material for pushing past basic recipes. Goblin Finger has better Magic than gathering items and drops from common early enemies.

Sword Orc
A flexible New Mainland orc material. Orc Ears can appear across regular and mutant orc routes, making it a practical farming byproduct.

Warhammer Dwarf
A midgame material that starts to make stronger potion attempts realistic. Flame Crest is tied to Warhammer Dwarf, mutant enemies and Dwarf King farming.

Sword Orc
A New Mainland orc drop with 20 Magic Power. Orc Teeth is an early New Mainland combat material for pushing past basic gathering items.

Knife Goblin
A higher-value Goblin drop for early farming routes. Goblin Bone gives 21 Magic Power, which makes it more meaningful than most basic gathering materials.

Bow Orc
A New Mainland orc-route material with 23 Magic Power. Broken Arrow fits naturally into Bow Orc and Sword Orc farming loops.

Mutant Axe Orc
A rare New Mainland orc material with 29 Magic Power. Iron Armour is a strong bridge between regular orc drops and the highest New Mainland ingredients.

Mutant Archer Goblin
A strong mid-to-late material for high Magic recipes. Copper Earring is worth watching once your route includes mutant enemies or Dwarf King attempts.

Orc Priest
A rare New Mainland material with 32 Magic Power. Sceptre Gem is tied to Orc Priest routes and chest checks.

Mutant Archer Goblin
The biggest Magic Power material in the table. Furnace Core is the late-game ingredient you care about when a potion threshold needs a serious boost.

Mutant Axe Orc
A high-Magic New Mainland material from mutant orc routes. Golem Core is a key New Mainland ingredient for stronger potion thresholds.

Lava Behemoth
The highest Magic material currently listed for New Mainland. Lava Behemoth Remains reaches 65 Magic Power and anchors late New Mainland brewing goals.
New Mainland
New Mainland adds 10 materials for higher Magic potion thresholds. Start with Fern, Sulphur Lumps and Volcanic Rock while learning the route, then move toward Orc Teeth, Sceptre Gem, Golem Core and Lava Behemoth Remains through Sea of Oblivion enemy routes.

65 Magic
Lava Behemoth

45 Magic
Mutant Axe Orc

32 Magic
Orc Priest

29 Magic
Mutant Axe Orc

23 Magic
Bow Orc

20 Magic
Sword Orc

18 Magic
Sword Orc

12 Magic
Volcano Rocks

10 Magic
Sulfur Rocks

5 Magic
Fern
| Where to Get | ||
|---|---|---|
| 0 | ChestsGolden EggElite / Mutant mobs | |
| 3 | Blueberry BushChests | |
| 4 | Mushroom ClusterChests | |
| 5 | Bird NestChests | |
| 5 | FernChests | |
| 10 | Sulfur RocksChests | |
| 12 | Pickaxe Dwarf 75%Warhammer Dwarf 50%Chests | |
| 12 | Volcano RocksChests | |
| 13 | Pickaxe Dwarf 25%Warhammer Dwarf 38%Chests | |
| 15 | Knife Goblin 75%Archer Goblin 50%Chests | |
| 18 | Sword Orc 50%Bow Orc 30%Axe Orc 30%Chests | |
| 19 | Warhammer Dwarf 13%Mutant Warhammer Dwarf 43%Dwarf King Boss 43%Mutant Archer Goblin 43% | |
| 20 | Sword Orc 50%Bow Orc 30%Axe Orc 30% | |
| 21 | Knife Goblin 25%Archer Goblin 38%Chests | |
| 23 | Bow Orc 40% | |
| 29 | Mutant Axe Orc 60%Axe Orc 40%Mutant Orc Priest 60%Chests | |
| 30 | Mutant Archer Goblin 43%Mutant Warhammer Dwarf 43%Archer Goblin 13%Dwarf King Boss 43% | |
| 32 | Orc Priest 40%Mutant Orc Priest 60%Chests | |
| 43 | Mutant Archer Goblin 14%Mutant Warhammer Dwarf 43%Dwarf King Boss 14% | |
| 45 | Mutant Axe Orc 30%Mutant Orc Priest 30%Lava Behemoth 60%Chests | |
| 65 | Lava Behemoth 20%Mutant Axe Orc 10%Mutant Orc Priest 10%Chests |
Wizard Alchemy materials are the fuel for potion thresholds. Each material contributes a Magic Power value, and stronger potions need a higher combined total. The highest Magic material in this table is Lava Behemoth Remains at 65 Magic.
The sources chips show where each material can drop. When a drop chance is available, the percentage appears beside the material sources. Chest and world interaction entries stay simple for faster scanning.
Early brewing: Blueberry, Withered Mushroom and Seagull Egg cover the first low Magic potion thresholds.
Combat drops: 14 materials have at least one enemy source with a listed drop chance, making them easier to plan around than chest-only materials.
High Magic goals: Flame Crest, Goblin Bone, Copper Earring, Furnace Core, Orc Teeth, Broken Arrow, Iron Armour, Sceptre Gem, Golem Core, Lava Behemoth Remainsare the main materials to watch when pushing into stronger potion thresholds.
Enemy drop percentages appear beside the relevant material when a numeric chance is available in the table.
Some materials include chest, Golden Egg or world-style sources. Treat these as route options while planning your material loop.
Sort by Magic Power, choose the potion threshold you want, then move to the boss page to see which enemy drops the materials you still need.